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Without Warning (video game) : ウィキペディア英語版 | Without Warning (video game)
''Without Warning'' is a third-person, arcade-style shooter video game set in a vast chemical plant. In the midst of a brutal terrorist plot, the game follows the actions of the six playable characters; three Special Forces members, a security guard, a secretary, and a cameraman. Set over twelve hours, the feel of the game, storywise, is similar in style to the TV series ''24''. Without Warning was developer Circle Studio's only video game, before the company began focusing on DVD games as opposed to console games. It was also the first game that Capcom published that was developed by a Western company. Despite relatively high expectations during development, given the developers' previous work on the hugely successful Tomb Raider series, upon release, it received generally negative feedback by most game critics and players due to an evidently rushed release. Most complaints centred on the glitchy AI and numerous other technical inadequacies, coupled with a poor storyline and characters. ==Gameplay== Gameplay of Without Warning varies depending on which character is being played. In the case of the Special Forces members and the security guard, gameplay is generally fast-paced, as is often the case with arcade-style shooters. While the game features a dedicated cover system, there is little emphasis on tactical combat, with the best approach often being simply to eliminate all enemies as quickly as possible. Despite the core gameplay of the four characters being largely alike, they all have small differences between them. These involve exclusive objectives for each character, making their gameplay differ slightly from each other. There are also minor differences between the weapons of each character, which in turn affects the gameplay of each as well. The remaining two characters rely far more on stealth over action. The secretary has only the option to stun enemies either with pepper spray or a fire extinguisher, rather than killing them outright. This is often largely ineffective, and as such, generally the secretary must proceed throughout the chemical plant without alerting the terrorists. The gameplay for the cameraman is largely the same, although with this character, the player has the option to attempt to kill terrorists with a gun. A more notable difference, however, is that the cameraman is required to film various activities committed throughout the chemical plant by the terrorists using his camera, exposing himself to danger.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Without Warning (video game)」の詳細全文を読む
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